Waaay back in the early 90's, my parents got their hands on a Tandy 2000. Our first family computer. I fell in love instantly. The PC came with a handful of Basic text-adventure games. Once was about vampires, one was a darts game, another one had you fighting bulls... lots of fun scenarios. But my absolute favorite one was about killer bees. Killer bees were attacking the U.S. and you were responsible for protecting the country. It involved using different offensive and defensive strategies that resulted in killing bees, and/or causing casualties. A pure strategy game, with some elements of a simulation game. Two of my favorite genres.
I haven't played it in over 20 years, so I'm just going off of memory, but I basically want to create an updated version of this game. Currently I'm working on mostly the logic of the game, and the different options that will be given to the player. I'm excited to see this game come into fruition. It's a real favorite of mine, and I think other strategy fans will love it too. More details to come, as I work further on it.
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It's been quite awhile since I've seriously written code to IDE. Certainly over the years I've had ideas, and I've tended to them, and often written them down in one of the many notebooks I leave lying around. I'd think on them fondly. And I'd design in my head, when driving or waiting in line at the grocery store.
But I didn't really code. Building a game from scratch, and have it be something I deemed presentable, seemed impossible. Then one day, I was 'surfin' the net.' You know, like we do. Hopping from one google term to the next. And at some point I thought... what's the deal with game engines? I mean, are they even around anymore? I really didn't have a clue. My idea of a game engine was apparently still stuck back in 1995 or something. And as I went from one site to another, I realized I was missing out on so many powerful engines. I always had this idea that using game engines was 'cheating' or just not powerful enough to do what you wanted. Well, okay, I'm kicking myself now. In the space of 2 hours, I downloaded about four engines and read/watched about two tutorials. The next day I read even more, and narrowed down what engines I most likely would want to use. Unity, AGS, and Wintermute. AGS (Adventure Game Studio) would allow me to make the adventure games I've always wanted to play. And the same for Wintermute. AGS is especially great because of their active forums and amazing collection of adventure game fans. I was hooked immediately. Unity has all the tools (and documentation) I need to create the non-adventure games I've been dying to make. So I'm excited to say that I have my dev hat on again. And I'm pulling my old notebooks of game designs out, so I can finally bring these ideas to life. This is going to be fun. |