I'm trying to create a game for the February MAGS competition. I haven't been working on it as much as I did last month. Last month I put A LOT of hours into it, because I was afraid I wouldn't finish, being new to the engine. I like my idea, but it's been harder to implement than I thought it would be. Luckily I found an AGS module that has saved me a lot of time in scripting the game. This time around, I wanted to focus more on sound, voice, and animations than scripting technique. Since I'm so new to creating art though, it's taking me more time to finish. But so far I like the look of my backgrounds and animations. I don't want to write too much now, in case anyone is reading this prior to the end of the contest. :) It has to be a surprise! But I hope people like the animations and horrible voice-acting. Oh, and the gameplay is okay too.
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It's been quite awhile since I've seriously written code to IDE. Certainly over the years I've had ideas, and I've tended to them, and often written them down in one of the many notebooks I leave lying around. I'd think on them fondly. And I'd design in my head, when driving or waiting in line at the grocery store.
But I didn't really code. Building a game from scratch, and have it be something I deemed presentable, seemed impossible. Then one day, I was 'surfin' the net.' You know, like we do. Hopping from one google term to the next. And at some point I thought... what's the deal with game engines? I mean, are they even around anymore? I really didn't have a clue. My idea of a game engine was apparently still stuck back in 1995 or something. And as I went from one site to another, I realized I was missing out on so many powerful engines. I always had this idea that using game engines was 'cheating' or just not powerful enough to do what you wanted. Well, okay, I'm kicking myself now. In the space of 2 hours, I downloaded about four engines and read/watched about two tutorials. The next day I read even more, and narrowed down what engines I most likely would want to use. Unity, AGS, and Wintermute. AGS (Adventure Game Studio) would allow me to make the adventure games I've always wanted to play. And the same for Wintermute. AGS is especially great because of their active forums and amazing collection of adventure game fans. I was hooked immediately. Unity has all the tools (and documentation) I need to create the non-adventure games I've been dying to make. So I'm excited to say that I have my dev hat on again. And I'm pulling my old notebooks of game designs out, so I can finally bring these ideas to life. This is going to be fun. |